MeshCrunch
3D meshes: inspect, simplify, rebuild, and generate LODs.
MESHCRUNCHEB20MeshCrunch is a focused workspace for the unglamorous but essential work between creating a 3D model and shipping it.
A model may look great in a DCC tool but still be too heavy for a website, game scene, XR experience, or client handoff. It may need a lower triangle count, a full LOD chain, a geometry check, or a clean watertight surface before it is ready for its next use. MeshCrunch brings those practical tasks into one place.
Upload supported 3D files and simplify dense meshes with control over the result. Generate multiple levels of detail from one source model, inspect geometry before exporting, and prepare assets for real-time delivery. MeshCrunch also supports format conversion and can create turntable GIFs or MP4s for quick reviews, documentation, and sharing.
For difficult geometry, the Surface Rebuild workflow creates a new watertight mesh. This is useful when a model needs a clean, closed surface for repair or downstream 3D-print workflows. Because it creates new geometry, it is intentionally different from simplification and should not be used when preserving the original materials or UVs is essential.
MeshCrunch is built for game developers, Three.js and WebGL teams, XR creators, 3D artists, and technical artists who need to make assets lighter and easier to deliver without assembling a complicated pipeline around every model.
You can start free, upload a model, and see whether the workflow fits the way you already work.

